The seven lands
Each land has its own weather, folk, beasts, finds and dragon. How dangerous a place is comes from the land itself, never from how far you have walked.
GreenmeadowRolling green country, timbered villages and slow rivers. Where most tales begin.EmberwoodForests the colour of a dying fire, where the beasts are bolder and the bandits bolder still.FrostmarchSnow, pine and hard folk in walled towns. Come with a warm cloak and a sharp sword.Sunscar DunesRed dunes, salt flats and the oasis towns of the fennec caravans. Carry water, and watch the sky.PinehollowOld pines and still hollows, fog in the low ground, pitch and timber on the rivers.SunreachGolden terraces of vines and olives above white salt pans. Everything is laid in the sun to cure.Highcrag MoorsHigh treeless moors of heather and granite under a huge sky. Mind the gale, and the hound nights.