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Frostmarch

a freezing, temperate land

Snow, pine and hard folk in walled towns. Come with a warm cloak and a sharp sword.

Landmark
the Frozen Lakes
Folk
northfolk, human and horned folk of snow towns
Dragon
Rimeclaw
Climate
bitter cold, blizzards, aurora on clear nights
Hazards
cold, thin ice, blizzards, wraiths by night
Trades
fur, ivory, fish, frost crystal, silver

What the land does

The deep cold

The cold is always here, and at night and in a blizzard it bites hardest: frostbite comes quickly to the unprepared, beasts go to the lee of the rocks, folk gather at their hearths, and every breath smokes. A blizzard's wind scours the snow and bares what it hid.

You will notice: Breath clouds over every mouth, beasts huddled in the lee of the rocks, smoke from every chimney.

What helps: Fur Coat, Fur Cloak, Fur Hat, Fur Mittens, Fur Boots, Frostwarden Cloak, Warming Tonic

Ice that moves

Thin ice cracks under a heavy beast, a laden hero or a mount and gives way: whoever goes through is hurt, chilled to the bone and hauled out onto sound ice.

You will notice: Thin ice shows dark with the water under it, creaks and cracks underfoot; open water stands dark at the ice's edge.

What helps: Snowshoes, Warming Tonic

Aurora nights

On some clear, bitter nights the aurora lights the sky; the frost wraiths walk under it, the ice sings, and frost crystals glow so they are seen from far off, the veins in the rock and loose ones glinting in the snow for the night.

You will notice: Green curtains of light over the snow, a high ringing from the frozen lakes, pillars of pale light over the crystals.

What helps: Fur Cloak, Torch, Everburning Torch

Customs

Places

Creatures

Fish

Crops

Goods of the land

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