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Highcrag Moors

a cold, dry land

High treeless moors of heather and granite under a huge sky. Mind the gale, and the hound nights.

Landmark
the Logan Tor
Folk
moorfolk, houndfolk herders of granite longhouses
Dragon
Cragjaw
Climate
high and treeless; cold dry winds and sudden gales; hard frosts and a huge sky
Hazards
the gale's chill on the open moor, hound nights (the Turned course the open moor), the moor ogre on the tors, the Grey Shepherd in the road
Trades
goat fleece, crag horn, fell cattle, silver, granite, cairngorm

What the land does

The moor gale

The gale blows from one quarter for its spell. Scent runs downwind: every beast downwind of you within three times its sight knows you are there, and a beast upwind of you smells nothing and sees you from behind only within 3 tiles, so you stalk from downwind. The open moor chills (warmth -12 out of a lee: a tor, a wall, a fold, a house). Nothing flies: birds walk, the grouse run, a flying companion lands, Cragjaw leaps. It never pushes you or bends a shot.

You will notice: The heather and grass streaming one way, cloud shadows racing over the moor, the herders' cloaks and the goats' coats flying, smoke flattened along the ground.

What helps: Moor Plaid, Fleece Grease

Hound nights

The Turned, herders who once left a fold gate open, come down from the tors and course the open moor in a pack, led by the Grey Shepherd where it lives. Whatever is out on the open moor is hunted; they follow scent (downwind, in a gale). A fold with a lantern on its gate, a lit house or a fire in a lee is passed by. Silver wounds them deeply: silver weapons and silver arrows do double. By dawn they are gone, leaving their kills.

You will notice: The herders' dogs howling and running for the folds before dusk, the herds bunching, lanterns going up on the fold gates, a long howl off the tors.

What helps: Silver Arrows

Customs

Places

Creatures

Fish

Crops

Goods of the land

and 4 more items found here.