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Sunreach

a hot, dry land

Golden terraces of vines and olives above white salt pans. Everything is laid in the sun to cure.

Landmark
the Sundial Hill
Folk
terracefolk harefolk vintners
Dragon
Glarewing
Climate
long golden summers, mild wet winters; the sun rules the hours
Hazards
lions in the tall grass, rain on the drying floors, locust swarms in a dry spell, thieving macaques
Trades
wine, oil, raisins, dried figs, salt flower, olives, alabaster

What the land does

The curing sun

Anything laid in the open sun (on a drying floor, a rack, a mat, or in the salt pans) cures by the sun's hours, a cloudy hour counting half and the two hours either side of 13:00 double: grapes to raisins, figs to dried figs, salted fish to salt fish, clay to sun brick, hides to cured hide, herbs to dried herbs, brine to salt. Rain ruins what lies out: raisins rot, salt melts back to brine, sun brick slumps. Beasts come to the floors (jackals for the fish, macaques for the figs). Kept per floor, so a rack goes on curing while the hero is away.

You will notice: The floors purple with grapes and white with salt; the goods darken and shrink step by step; the folk run out to roll the mats at the first cloud.

What helps: Drying Frame

Locust days

A seeded swarm crosses the land on a route, a moving brown cloud. Where it passes it strips grass, crops and uncovered drying floors. Inside it the air is thick and humming; every beast gorges on it, lions included, careless of the hero, who is pelted and never hurt.

You will notice: A brown haze low on the horizon, a hum rising, the folk beating pans and lighting smudge fires along the vines.

What helps: Smudge Pot, Locust Net

Customs

Places

Creatures

Fish

Crops

Goods of the land