Pinning Cast
The shaft goes through, and into whatever stands behind.
- Mode
- Throw
- Used with
- Thrown
- Stamina
- 18
- Fury
- 10
- Cooldown
- 8s
- Range
- 10 tiles
- Price
- 560 gold
- Needs first
- Spear-Cast
What it does
A javelin from the pack thrown flat and hard: 18 tiles/s, 10 tiles, no pierce, power 1.9, poise 14. An S or M foe struck is pinned for 1.5 s: it can't move and takes no knockback, but it still turns and attacks anything in its reach (spear pin: its own timer, not a stun, so Coup de Grace ignores it). If a solid tile (any F_BLOCK or F_OBJECT: a wall, rock or tree) lies within 1.5 tiles behind it along the throw, it is nailed there instead: pinned 3.0 s and +0.4 power (2.3). An L foe is pinned 0.75 s. A tip blow after 5 or more tiles. Uses one javelin.
Edge: Ash-Nail
Nailed to a wall: 3.0 s becomes 4.0 s.