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Harpoon Cast

Spear Way · tier 3 · Javelin

Barb, line and nerve: how the Stormreach keep a wyrm on the ground.

Mode
Throw
Used with
Thrown
Stamina
36
Fury
30
Cooldown
18s
Range
9 tiles
Price
2,400 gold
Needs first
Pinning Cast, Weighted Cast
Deed
A task from the teacher. The Stormreach give the line only to a thrower who has stood under a falling dragon: Eydis wants a Briarwing slain before she hands over the means to hold one down.

What it does

A javelin on a line (a wyrm_harpoon from the pack if you carry one, else your best javelin), 16 tiles/s to 9 tiles: power 2.6, poise 20. A dragon struck is pinned by the existing harpoon path: the hit carries {status root, 4 s} in its statuses onto the core, so a sky dragon's brain sets pinT (no takeoff, hop, dive or flight; one flying off is pulled down through SkyApi.pin) and a wyrm counts as pinned (no dive, no flee). Anything else struck is tethered for 5 s by a line from you: an S or M foe can't move farther than 9 tiles from you, and pressing the key again hauls it 3 tiles toward you (a 380 px/s pull that ends the tether; it stops at your tip if it can); an L foe is pinned 1.5 s instead (spear pin) and can't be hauled. The tether breaks if you go 12 or more tiles away, change realm or mount.

Edge: Wyrm-Line

The dragon pin lasts 5 s instead of 4, the tether 6 s instead of 5.