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The Hall Stands

Shield Way · tier 5 · Linden

Let the roof burn and the doors fall in: the hall stands.

Mode
Channel
Used with
Shield
Stamina
160
Fury
100
Cooldown
180s
Range
5 tiles
Price
not for sale
Needs first
Shield-Fort, Ironbark
Deed
A task from the teacher. A hall is people under one roof. Bjarni teaches this only to one who has held a town through a siege until the raiders broke.

What it does

Plant the shield and hold the key, up to 8 s (160 stamina to raise, no upkeep). You can't move (you turn freely); your guard is total (360 degrees, 100 % of every blow and shot, no stamina, can't break, no knockback). Every friend within 5 tiles takes 50 % less damage (sheltered 0.5), can't be knocked back, and can't fall: a blow that would kill or knock them out leaves them at 1 health (once per friend per Hall). The hall counts every point of damage it keeps off you and them. Release, or at 8 s: the Hall's Answer, a ring from the boss to 5 tiles. Every foe in it takes area power 2.0 plus an even share of half the count (each foe's share capped at 4 x your weapon's average roll), 60 poise, knock 300 outward, heavy, a fresh hit each. Afterwards you are winded for 3 s (no sprint).