Shield-Fort
One shield is a board. Ten are a hall with no doors.
- Mode
- Stance
- Used with
- Shield
- Stamina
- 60
- Fury
- 50
- Cooldown
- 30s
- Range
- 3 tiles
- Price
- 5,800 gold
- Needs first
- Hearth-Ring, Take the Blow
What it does
Raise the fort (0.4 s, 60 stamina, 50 Fury). Shield-Wall's rules hold for you (guard up without RMB, 160 degrees, swings over the rim, move x0.45), and every friend within 3 tiles is inside it: they take 25 % less damage (sheltered 0.25), can't be knocked back, and you Cover them against foes inside your arc. Each other raised shield in the fort (a partner hero blocking, a band warrior with a shield) adds 5 % (to 40 % with three) and covers too. Foe projectiles that cross the fort's front (a 160 degree arc 1.5 tiles before you) stop there. Upkeep 3 stamina a second; ends when toggled, at 0 stamina, on a sprint, a dodge or a guard break, or with any Boss technique but Boss-Knock.
Edge: Deep Fort
Radius 3 -> 3.75 tiles.