The Catch
A blow caught is a wrist held. A wrist held is a fight won.
- Mode
- Reflex
- Used with
- Unarmed
- Stamina
- 15
- Cooldown
- none
- Range
- 1.3 tiles
- Price
- 700 gold
- Needs first
- Iron Brow, Parry
What it does
Unarmed (off hand empty or a torch; a shield, tome or orb keeps RMB), RMB raises your hands (move x0.5) and the core parry becomes the Catch: in the first 0.18 s (or the core window if longer) a melee blow from your front 120 deg is caught as the core parries one: 0 damage, no knock or statuses, the attack broken (Recover, pack token released, cooldowns +0.6 s), 18 poise on the attacker, +8 Fury, CAUGHT pops. If you know Collar Grip and the attacker is seizable and within 1.3 tiles, it is seized at once (free, Collar Grip's hold and follow-ups); otherwise it is shoved back 1 tile and you get the core riposte window. Each catch costs 15 stamina. Raised hands outside the window take 30 % less from the front (1.2 stamina per point stopped, like a shield; no guard break below 0, the hands just drop). Missiles pass raised hands untouched (Feather-Snatch).
Edge: Sure Hands
The catch window is 0.24 s.