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Parry

Core Way · tier 1 · Guard

Meet the blow as it lands, not before. A turned blow leaves the striker open.

Mode
Reflex
Used with
Any, Shield
Stamina
8
Cooldown
none
Range
1.5 tiles
Price
100 gold
Needs first
nothing

What it does

RMB raises a guard. With a shield: the first 0.22 s after the shield comes up is the parry window, then it blocks as today. With any other melee weapon (not bare hands or knuckles: the Fist Way catches blows its own way): RMB raises the weapon for up to 0.45 s (walk x0.5, view kind 'guard'); its first 0.16 s is the window, after which a frontal melee blow is only 25 % blocked at 1.2 stamina a point. Raising costs 8 stamina, refunded by a parry; a guard that drops without one locks RMB for 0.35 s. A melee blow (the attacker's attack kind melee or sting, or a person's swing) arriving from within the guard's 120 degree front inside the window is parried: 0 damage, no knock, no statuses, no hit hooks. The attacker's attack is broken (State.Recover, its pack token released, its cooldowns +0.6 s) and it takes 18 poise; the hero gains 8 Fury; PARRY! pops. A charge is only deflected (half damage, the hero shoved, no break). Slams, leaps, projectiles, breath, spells, status ticks, unparryable blows and anything a dragon does can't be parried (a raised shield still blocks them as today). Not while Berserk.

Edge: Keen Eye

The parry window widens 25 % (weapon 0.16 to 0.20 s, shield 0.22 to 0.275 s).