Haymaker
Wind it up where they can see it. Let them wonder if they can move in time.
- Mode
- Charge
- Used with
- Unarmed
- Stamina
- 18
- Cooldown
- none
- Range
- 1.05 tiles
- Price
- 650 gold
- Needs first
- Five-Knuckle String, Power Blow
What it does
Unarmed, the core Power Blow is the Haymaker. A press still punches at once (the opener); LMB still held at that punch's end and at least 0.18 s from the press draws back instead of repeating: the charge runs 0 to 1 over 0.6 s (divided by attack speed), 18 stamina paid as it begins, walk x0.45, no sprint, Space dodges out (the stamina stays spent), a stun or stagger cancels it. Release: power lerp(1.4, 2.6, charge), poise lerp(8, 30), knock 120 to 360; held past full it keeps 2.6 x for 1 s, then throws itself. A full Haymaker flings an S or M body 2.5 tiles (Hard Ground; a foe it hits is flung 1.5 tiles in turn and takes the impact too: a full one bowls down a line of wolves). Opener and Haymaker are 3.6 x in about 1.34 s against 5.0 x of plain punching: it buys a burst, the knock and the poise, not damage a second.
Edge: Short Fuse
Full charge at 0.6 s.