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Haymaker

Fist Way · tier 2 · Knuckle

Wind it up where they can see it. Let them wonder if they can move in time.

Mode
Charge
Used with
Unarmed
Stamina
18
Cooldown
none
Range
1.05 tiles
Price
650 gold
Needs first
Five-Knuckle String, Power Blow

What it does

Unarmed, the core Power Blow is the Haymaker. A press still punches at once (the opener); LMB still held at that punch's end and at least 0.18 s from the press draws back instead of repeating: the charge runs 0 to 1 over 0.6 s (divided by attack speed), 18 stamina paid as it begins, walk x0.45, no sprint, Space dodges out (the stamina stays spent), a stun or stagger cancels it. Release: power lerp(1.4, 2.6, charge), poise lerp(8, 30), knock 120 to 360; held past full it keeps 2.6 x for 1 s, then throws itself. A full Haymaker flings an S or M body 2.5 tiles (Hard Ground; a foe it hits is flung 1.5 tiles in turn and takes the impact too: a full one bowls down a line of wolves). Opener and Haymaker are 3.6 x in about 1.34 s against 5.0 x of plain punching: it buys a burst, the knock and the poise, not damage a second.

Edge: Short Fuse

Full charge at 0.6 s.