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Power Blow

Core Way · tier 1 · Stroke

Let the weight gather, then bring it down. Hold the blow through the swing.

Mode
Charge
Used with
Any
Stamina
11
Cooldown
none
Range
1.5 tiles
Price
80 gold
Needs first
nothing

What it does

The opener and the heave. A press always swings at once (no tap latency). Keep LMB held past that swing's end (and at least 0.18 s from the press) and, instead of an auto-repeat swing, the weapon is raised and charges 0 to 1 over 0.6 s (one-handers) or 0.8 s (two-handers), divided by attack speed x weapon speed. Stamina is paid as the charge begins: 1.5 x the class's swing cost, clamped 8-25 (dagger 8, sword 11, spear 12, axe and mace 14, greatsword 20, greataxe 23, warhammer 25); none regenerates while charging. Charging: walk x0.45, no sprint, face the aim; Space dodges out (charge lost, stamina stays spent); a stun or stagger cancels it. Release: one blow of the class pattern at the class windup x0.5 and the weapon's reach: power lerp(1.3, 1.8, charge), stagger lerp(6, 20, charge) (two-handers lerp(8, 28)), knock x(1 + 0.5 charge). At full charge also +10 % crit chance, the power crescent, and the blow is unparryable (an NPC guard it meets breaks: +10 poise to that NPC instead). Released under 0.15 charge: a plain swing and the extra stamina is refunded. Held 1.0 s at full: it fires itself. Without this technique, holding LMB auto-repeats as today; the command pilot's held attack never charges (PilotControls is synthetic).

Edge: Ringing Heave

Full charge comes 17 % sooner (0.6 to 0.5 s one-handed, 0.8 to 0.66 s two-handed).