Dire Wolf
The wolf the old songs remember: big as a pony, and patient as winter.
- Mode
- Form
- Used with
- Pelt, Wolf
- Stamina
- 70
- Fury
- 60
- Cooldown
- 30s
- Price
- 6,500 gold
- Needs first
- Climb and Tear, Wolf's Jaw
- Deed
- Defeat 3 Woolly Mammoth. The dire wolves were the ones that hunted mammoths. Ulfar shows the dire shape to one who has brought down three of them in the far north.
What it does
The greater shape, from your own body or from the Wolf-Skin (on its form bar): 60 Fury (50 with a dire wolfskin), a worn wolfskin. Refused indoors, at doors and where an L foot box has no room. Grow in 0.5 s at half pace; press again to drop back to the Wolf-Skin (hold 0.4 s for your own body). Body: the wolf sheet at integer scale 2 (64x64, shaded at x1 so the rim stays 2 px), in the pelt's coat (frost pelts: the rime ramp), size L (hurt radius 17), no stairs, the camera one whole step out. Health = your max x (1.6 + the pelt's health), the share kept; knockback immune; armour: your gear's x1.0 + 10. Walk 6.0, sprint 8.4 (the lope: 8 stamina/s). Fury drains 3/s in a fight and 9/s out of one. LMB Maul: 0.16/0.08/0.32 s (0.56 s), reach 2.0, arc 140 deg, every foe in the arc (foeOf, a fresh HitSpec each), power 1.6, heavy (knock 220), 25 % bleed, 8 stamina, +6 Fury a landed maul. RMB Dire Lunge: 4 tiles, power 2.2, heavy (knock 260), 20 stagger, 18 stamina, cooldown 2 s. Space Bowl: a 3-tile shoulder run (no i-frames) that knocks every S or M body in its path aside (knock 260, 15 stagger), 20 stamina. Looming: every 1.5 s, creatures and bandits within 6 tiles that are fighting you or yours turn to face you for 0.6 s (the gaze hold), so the pack's and the party's blows land on their flanks. The form bar takes any Wolf technique with wolf in its weapons except Throat-Hold, Climb and Tear and Grey Rush (too big for them). Kin-scent, locks, Berserk and exits as the Wolf-Skin; cooldown 30 s from the return.
Edge: Grizzled
Health factor 1.6 -> 1.9.