The Blood Trail
The trail is red, and it ends where you say it ends.
- Mode
- Cry
- Used with
- Any, Unarmed, Wolf
- Stamina
- 140
- Fury
- 100
- Cooldown
- 420s
- Range
- 30 tiles
- Price
- not for sale
- Needs first
- Death from the Grass, Grey Tide
- Deed
- A task from the teacher. Ulfar keeps a knotted cord, a knot for each Great Hunt he ran to its end. He teaches the Blood Trail to one who can show three knots of their own.
What it does
A long howl names the quarry: the beast under the cursor within 30 tiles or, with none there, the largest beast within 80 tiles (L before M before S, then the nearest). Never a person, a sentry, a structure, or an owned or tamed creature. For 90 s: (1) a trail of red prints runs from you to it (redrawn every 0.5 s) and the minimap pins it at the edge; (2) sprinting toward it (within 60 deg of its bearing) costs you nothing, and you and yours run 10 % faster; (3) every wild wolf or frost wolf within 30 tiles that isn't fighting you comes to run with you (pack-run, up to the 5); (4) it is at bay: it can't flee, ignores its leash, can't be calmed, and deals +15 % (cornered); (5) Blood Toll: each blow on it from you or yours adds 3 % to the damage it takes from all of yours, up to +45 % (its own counter, not mark); (6) when it dies, you and every one of yours within 20 tiles heal 20 % of max health, you gain 50 Fury, and the trail leaps to the nearest creature within 25 tiles that is fighting you or yours, for 30 s with the Blood Toll reset, at most 4 leaps.