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The Blood Trail

Wolf Way · tier 5 · Hunt

The trail is red, and it ends where you say it ends.

Mode
Cry
Used with
Any, Unarmed, Wolf
Stamina
140
Fury
100
Cooldown
420s
Range
30 tiles
Price
not for sale
Needs first
Death from the Grass, Grey Tide
Deed
A task from the teacher. Ulfar keeps a knotted cord, a knot for each Great Hunt he ran to its end. He teaches the Blood Trail to one who can show three knots of their own.

What it does

A long howl names the quarry: the beast under the cursor within 30 tiles or, with none there, the largest beast within 80 tiles (L before M before S, then the nearest). Never a person, a sentry, a structure, or an owned or tamed creature. For 90 s: (1) a trail of red prints runs from you to it (redrawn every 0.5 s) and the minimap pins it at the edge; (2) sprinting toward it (within 60 deg of its bearing) costs you nothing, and you and yours run 10 % faster; (3) every wild wolf or frost wolf within 30 tiles that isn't fighting you comes to run with you (pack-run, up to the 5); (4) it is at bay: it can't flee, ignores its leash, can't be calmed, and deals +15 % (cornered); (5) Blood Toll: each blow on it from you or yours adds 3 % to the damage it takes from all of yours, up to +45 % (its own counter, not mark); (6) when it dies, you and every one of yours within 20 tiles heal 20 % of max health, you gain 50 Fury, and the trail leaps to the nearest creature within 25 tiles that is fighting you or yours, for 30 s with the Blood Toll reset, at most 4 leaps.