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Wyrm-Feller

Hammer Way · tier 4 · Sunder

Every wyrm that ever fell, fell because someone hit it low and hard enough.

Mode
Charge
Used with
Warhammer, Greataxe, Greatsword
Stamina
90
Fury
60
Cooldown
45s
Range
1.8 tiles
Price
6,500 gold
Needs first
Knee-Breaker, Second Heat
Deed
A task from the teacher. Before he teaches the blow that fells a wyrm, Thrand wants a wyrm brought to its knees three times by your own blows: any kind, any fight, sky or Deep.

What it does

Hold its key to charge 0.4-1.6 s (move x0.3, can't be knocked back), then release a low two-handed blow at the legs: power 3.8 at 0.4 s rising to 5.5 at full, stagger 50 rising to 110 (x1.25 on L bodies), knock 300. An M or L beast charging, or winding up a charge or a leap, when it lands is broken out and staggered at once whatever its meter. Releasing before 0.4 s cancels it (nothing paid). Weight: spends all pips on release, +0.2 power per pip (up to 6.0). Made for what is too big to stagger any other way.

Edge: Root and Branch

Full charge in 1.2 s instead of 1.6 s.