Wyrm-Feller
Every wyrm that ever fell, fell because someone hit it low and hard enough.
- Mode
- Charge
- Used with
- Warhammer, Greataxe, Greatsword
- Stamina
- 90
- Fury
- 60
- Cooldown
- 45s
- Range
- 1.8 tiles
- Price
- 6,500 gold
- Needs first
- Knee-Breaker, Second Heat
- Deed
- A task from the teacher. Before he teaches the blow that fells a wyrm, Thrand wants a wyrm brought to its knees three times by your own blows: any kind, any fight, sky or Deep.
What it does
Hold its key to charge 0.4-1.6 s (move x0.3, can't be knocked back), then release a low two-handed blow at the legs: power 3.8 at 0.4 s rising to 5.5 at full, stagger 50 rising to 110 (x1.25 on L bodies), knock 300. An M or L beast charging, or winding up a charge or a leap, when it lands is broken out and staggered at once whatever its meter. Releasing before 0.4 s cancels it (nothing paid). Weight: spends all pips on release, +0.2 power per pip (up to 6.0). Made for what is too big to stagger any other way.
Edge: Root and Branch
Full charge in 1.2 s instead of 1.6 s.