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Fault-Line

Hammer Way · tier 3 · Quake

The ground has old lines in it. You only show it where.

Mode
Strike
Used with
Warhammer, Greataxe, Greatsword
Stamina
45
Fury
30
Cooldown
9s
Range
7 tiles
Price
2,400 gold
Needs first
Long Drop, Ring the Anvil
Deed
Defeat 4 Bison. A fault splits a herd the way a charge splits a line. Thrand wants you to stand in front of a bison herd and bring down four of its bulls, so you know what the ground feels like when it runs at you.

What it does

Drive the head into the ground: a crack runs from your feet toward the aim, 7 tiles at 16 tiles/s, and lies there as a dark line. 1.0 s after it reaches its end it splits: every foe within 0.8 tile of the line takes 1.9x (heavy), stagger 25 (40 within 0.3 tile of it), and is thrown away from the line, square to it (knock 340), so a pack is split into two sides. Walls, cliffs and deep water end the crack early. Foe-only. Weight: spends all pips, +1 tile of length per pip.

Edge: Wide Fault

The split reaches 1.0 tile each side instead of 0.8.