Fault-Line
The ground has old lines in it. You only show it where.
- Mode
- Strike
- Used with
- Warhammer, Greataxe, Greatsword
- Stamina
- 45
- Fury
- 30
- Cooldown
- 9s
- Range
- 7 tiles
- Price
- 2,400 gold
- Needs first
- Long Drop, Ring the Anvil
- Deed
- Defeat 4 Bison. A fault splits a herd the way a charge splits a line. Thrand wants you to stand in front of a bison herd and bring down four of its bulls, so you know what the ground feels like when it runs at you.
What it does
Drive the head into the ground: a crack runs from your feet toward the aim, 7 tiles at 16 tiles/s, and lies there as a dark line. 1.0 s after it reaches its end it splits: every foe within 0.8 tile of the line takes 1.9x (heavy), stagger 25 (40 within 0.3 tile of it), and is thrown away from the line, square to it (knock 340), so a pack is split into two sides. Walls, cliffs and deep water end the crack early. Foe-only. Weight: spends all pips, +1 tile of length per pip.
Edge: Wide Fault
The split reaches 1.0 tile each side instead of 0.8.