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Bell-Ringer

Hammer Way · tier 1 · Anvil

Ring the bell and the head forgets where it was going.

Mode
Strike
Used with
Warhammer, Greataxe, Greatsword, Mace
Stamina
16
Cooldown
6s
Range
1.6 tiles
Price
90 gold
Needs first
nothing

What it does

A high sideways blow at the head: one target only (the first foe in a 70-degree cone at the class's reach), wind-up 1.2x the class's (warhammer 0.36 s). Power 1.5, stagger 14, knock 200. The foe is Rung for 3 s (new status `rung`): its next attack's wind-up lasts 50 % longer (L bodies 25 %) and it doesn't track you during that wind-up, so it strikes where you were when it began. A Rung person is also shaken 3 s (-20 % damage dealt). A body can't be Rung again for 6 s after one ends. Weight: spends all pips, +1 s of Rung per pip.

Edge: Ringing Ears

Rung lasts 4 s instead of 3.