The Swing
The old swing of the meadow games: whoever you hold becomes the weapon.
- Mode
- Grapple
- Used with
- Unarmed
- Stamina
- 40
- Fury
- 25
- Cooldown
- 12s
- Range
- 1.6 tiles
- Price
- 2,300 gold
- Needs first
- Hip Throw, Open Hand
- Deed
- A task from the teacher. Win the third rung of the Glima Ladder: three falls against the ring-warden. A body you can't throw you can't swing.
What it does
Seize by Collar Grip's rules (S or M), then spin with the body: 1.5 turns in 0.6 s, its body swung at 1 tile. Every foe its legs pass within 1.6 tiles of you takes 1.6 x roll and 15 poise and is knocked 1.5 tiles outward (once each per Swing; Hard Ground for them). Then you let it go toward the cursor: S 4.5 tiles, M 3, landing for 2.8 x roll and 30 poise, down 1.0 s (S) or 0.6 s (M), Hard Ground on its flight. You can't be knocked back while spinning but you can be hit. From another hold the spin starts at once for 20 stamina.
Edge: Wide Swing
The sweep reaches 2.0 tiles.