Song of No EndWiki Play
Wiki›Techniques›Fist Way

Collar Grip

Fist Way · tier 1 · Glima

Two fists in the collar and the fight goes where you steer it.

Mode
Grapple
Used with
Unarmed
Stamina
12
Cooldown
5s
Range
1.1 tiles
Price
120 gold
Needs first
nothing

What it does

Seize (every Glima grapple; the off hand empty or holding a torch: a shield, tome or orb blocks it): a 0.12 s reach, 1.1 tiles, 90 deg cone, takes the nearest seizable foe: S or M, one you could hurt as a foe (foe-only: never a bystander; an agreed brawl or bout opponent counts); never a dragon or its part, a Deep boss, a rider or a ridden mount, a horse for sale, a structure, a sentry, an owned or allied body, a hero, a spectral body, a body above 12 px of alt, one already held or flying, or one that left a hold under 2 s ago. A seized pack beast gives up its pack token (the next one comes in). Hold: S 2.4 s, M 1.6 s (named beasts x0.6). The held body can't act or be knocked away (its stunT is kept up the Reel's way and Coup de Grace ignores it, as it ignores a reel); it hangs 0.8 tiles (S) or 1.0 (M) in front along your aim. You walk x0.6 (S) or x0.4 (M), no sprint. In the hold: LMB knees it (0.5 x roll and 5 poise each, 0.3 s apart, at most 3: 1.5 x in all); RMB shoves it 2 tiles (a fling: Hard Ground); any other Glima technique's key fires that technique's follow-up on this body at half its stamina with no new seize. The hold breaks if you dodge (Space: a 1-tile shove), take one hit of 15 % of your max health or more, are stunned or staggered, the body dies, or you pass a door or change realm; when it runs out the body slips 1 tile away. On a downed body the seize is a pin: x1.5 time, and allies', companions' and other heroes' blows on it deal +25 %. A miss costs the stamina and a 1 s cooldown. Band folk and hostile berserkers seize heroes by the same rules with a 0.45 s tell (ring.json glima npcGrab): RMB within 0.3 s of the grab or a dodge breaks it; a held hero is held at most 1.2 s and each Space press cuts 0.3 s off it.

Edge: Iron Grip

Every hold you start lasts 30 % longer.