Scar-Tally
Old bearshirts call a wound a debt the foe must pay back. Hit back while it still smarts, and it closes.
- Mode
- Oath
- Used with
- Any, Unarmed, Bear
- Stamina
- none
- Cooldown
- none
- Price
- 150 gold
- Needs first
- nothing
What it does
Oath, sworn at a lit fire. The Way's signature, Scars: 50 % of the health each hit takes from you is marked as scar, a pale band on the health bar just past your health (scar is never more than max health minus health). Every melee blow you land on a foe (weapon swings, paws, technique hits; not damage over time, procs, thorns or thrown weapons) gives back 25 % of the damage it dealt as health, out of scar only. Scar holds while you keep fighting: 4 s after the last blow you landed or the last hit you took, it fades at 20 % of max health a second. Other healing fills health and shrinks scar by the same amount. Scar never saves you from a killing blow; no regain while you carry the spent status (which blocks all healing; Berserk's Spent doesn't) or are downed; practice posts give none outside a lesson. Works in every shape (the scar share is kept when you shift, like the health share).
Edge: Deep Tally
Blows give back 32 % of their damage from scar (from 25 %). Honed by regaining from scar on 3 blows in the bout.