Jarl's Hurl
Sigrid's own throw: the whole axe, the whole arm, the whole jarl behind it. Then call it home.
- Mode
- Throw
- Used with
- Twinaxe, Axe
- Stamina
- 40
- Fury
- 35
- Cooldown
- 14s
- Range
- 8 tiles
- Price
- 2,400 gold
- Needs first
- Raven's Return, Crossed Chop
- Deed
- A task from the teacher. Sigrid lends her Hurl only to an arm that has already scored at the far post in front of the band: a thrower who misses with their only weapon is a thrower with no weapon.
What it does
Throw the weapon in your hand. An axe flies spinning at 14 tiles/s up to 8 tiles: 3.4x its roll (a melee blow for meleePct and Fury), heavy, knock 240, stagger 35, 2 gashes, then on through the first foe to strike one behind for 1.7x. A twinaxe flies as a pair side by side: two fresh hits of 1.7x on the first foe it touches, then on. The weapon lodges in the last foe it hits or lies where it lands. It never leaves its equip slot: it is 'out'. Until it is back you fight with fists and the bar shows only techniques that take 'unarmed' (Raven's Return among them). It comes back by Raven's Return (a 1.8x tear-out), by walking over it, or by itself after 20 s (flying home without hurting anything); death, sleep, a realm change or a save put it back in your hand at once.
Edge: Long Arm
Range 10.5 tiles (+31 %).