Rite of Warding
A stone's colour drawn into cloth or metal, and the element slides off.
- Kind
- Rite, ritual
- Mana
- 10
- Cooldown
- none
- Price
- 140 gold
- Needs first
- nothing
What it does
Writes a ward rune onto armour, a shield or jewellery; the stone offered picks it. Ruby Ward: +10-16% fire resistance, +0.2% per level; 1 ruby + 2 ember essence. Sapphire Ward: frost; 1 sapphire + 2 frost essence. Amber Ward: lightning; 2 amber + 2 storm essence. Emerald Ward: poison; 1 emerald + 2 verdant essence. Amethyst Ward: arcane; 1 amethyst + 2 arcane essence. Prism Ward: +5-8% to all resistances, +0.15% per level; 1 diamond + one each of ember, frost, storm, verdant and arcane essence. Thorn Rune (armour or shield): whatever strikes you takes 5-8 damage, +0.6 per level; 2 bear claws + 3 bee stingers + 1 verdant essence. An item takes one ward rune (group rite_ward); the Thorn Rune is its own group. A ward replaces a random affix with the same stat (a Ruby prefix, say). The 75% resistance cap holds. Every other rule is as in the Rite of the Edge.