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Rite of Spellbinding

Enchantment · Master · Edge

A spell folded small and pressed into the steel, waiting for the blow that lets it out.

Kind
Rite, ritual
Mana
90
Cooldown
30s
Price
6,000 gold
Needs first
Rite of Seeking, Rite of Attunement
Deed
A task from the teacher. A bound spell cracks any blade that isn't flawless. He teaches Spellbinding only to someone who has held a masterwork (quality 95% or better), as proof they know a perfect edge when they see one.

What it does

Binds an old spell into a main-hand weapon (blade, club, bow or focus). Each hit then has a chance to cast that spell from the target at the next foe within 7 tiles, as the legendary cast-on-hit powers do: no mana, 80% of the weapon's roll x the spell's own multiplier, at most one cast-on-hit per hit, and a 0.5 s cooldown shared with every such power. Bound Firebolt 6-9%: 4 ember essence + 1 magma core. Bound Frost Shard 7-10%: 4 frost essence + 2 frost crystals. Bound Chain Lightning 5-8%: 4 storm essence + 2 storm crystals. Bound Poison Cloud 5-8%: 4 verdant essence + 3 spider venom. Bound Arcane Missile 6-9%: 4 arcane essence + 1 star shard. Bound Earth Spike 6-9%: 4 essence of any kind + 3 geodes. Each also takes 1 rune stone. A weapon takes one bound spell (group rite_bind). These are weaker than Phoenix Call (10-14%) and the other legendary binds, and they aren't legendary powers.