Rite of Spellbinding
A spell folded small and pressed into the steel, waiting for the blow that lets it out.
- Kind
- Rite, ritual
- Mana
- 90
- Cooldown
- 30s
- Price
- 6,000 gold
- Needs first
- Rite of Seeking, Rite of Attunement
- Deed
- A task from the teacher. A bound spell cracks any blade that isn't flawless. He teaches Spellbinding only to someone who has held a masterwork (quality 95% or better), as proof they know a perfect edge when they see one.
What it does
Binds an old spell into a main-hand weapon (blade, club, bow or focus). Each hit then has a chance to cast that spell from the target at the next foe within 7 tiles, as the legendary cast-on-hit powers do: no mana, 80% of the weapon's roll x the spell's own multiplier, at most one cast-on-hit per hit, and a 0.5 s cooldown shared with every such power. Bound Firebolt 6-9%: 4 ember essence + 1 magma core. Bound Frost Shard 7-10%: 4 frost essence + 2 frost crystals. Bound Chain Lightning 5-8%: 4 storm essence + 2 storm crystals. Bound Poison Cloud 5-8%: 4 verdant essence + 3 spider venom. Bound Arcane Missile 6-9%: 4 arcane essence + 1 star shard. Bound Earth Spike 6-9%: 4 essence of any kind + 3 geodes. Each also takes 1 rune stone. A weapon takes one bound spell (group rite_bind). These are weaker than Phoenix Call (10-14%) and the other legendary binds, and they aren't legendary powers.