Affixes, finishes and quirks
Magic and rare gear rolls affixes. A finish is a surface treatment that crafted gear can take from a catalyst, and a quirk is a rare special property.
Prefixes
| Name | Effect | Applies to |
|---|---|---|
| Sharp | +x% weapon damage | weapon |
| Cruel | +x% weapon damage | weapon |
| Merciless | +x% weapon damage | weapon |
| Reinforced | +x% armour | armor, shield |
| Fortified | +x% armour | armor, shield |
| Ember-runed | Ember Rune: +x fire damage on every hit | weapon, offhand |
| Rime-runed | Rime Rune: +x frost damage on every hit | weapon, offhand |
| Storm-runed | Storm Rune: +x lightning damage on every hit | weapon, offhand |
| Venom-runed | Venom Rune: +x poison damage on every hit | weapon, offhand |
| Star-runed | Star Rune: +x arcane damage on every hit | weapon, offhand |
| Ruby-warded | Ruby Ward: +x% fire resistance | armor, shield, jewelry |
| Sapphire-warded | Sapphire Ward: +x% frost resistance | armor, shield, jewelry |
| Amber-warded | Amber Ward: +x% lightning resistance | armor, shield, jewelry |
| Emerald-warded | Emerald Ward: +x% poison resistance | armor, shield, jewelry |
| Amethyst-warded | Amethyst Ward: +x% arcane resistance | armor, shield, jewelry |
| Prism-warded | Prism Ward: +x% to all resistances | armor, shield, jewelry |
| Spellwoven | Weaving Rune: +x% spell power | gear |
| Thrift-woven | Thrift Rune: spells cost x% less mana | gear |
| Attuned | Attuned: its basic spell is Firebolt | magic, offhand |
| Attuned | Attuned: its basic spell is Frost Shard | magic, offhand |
| Attuned | Attuned: its basic spell is Chain Lightning | magic, offhand |
| Attuned | Attuned: its basic spell is Poison Cloud | magic, offhand |
| Attuned | Attuned: its basic spell is Arcane Missile | magic, offhand |
| Attuned | Attuned: its basic spell is Drain Life | magic, offhand |
| Attuned | Attuned: its basic spell is Earth Spike | magic, offhand |
| Attuned | Attuned: its basic spell is Fireball | magic, offhand |
| Attuned | Attuned: its basic spell is Frost Nova | magic, offhand |
Suffixes
| Name | Effect | Applies to |
|---|---|---|
| Inferno | Inferno: every hit sets the target ablaze for x fire damage per second | weapon |
| Heart of Winter | Heart of Winter: every hit chills by x% (three chills freeze) | weapon |
| Stormcaller | Stormcaller: {c}% chance on hit to shock, the target takes x% more damage for {d} s | weapon |
| Plaguebringer | Plaguebringer: every hit poisons for x damage per second, stacking five times | weapon |
| Hemorrhage | Hemorrhage: {c}% chance on hit to open a wound bleeding x per second | melee, ranged |
| Earthshaker | Earthshaker: {c}% chance on hit to stun for {d} s | melee |
| Bloodlust | Bloodlust: x% of the damage you deal heals you | weapon, jewelry |
| Quicksilver | Quicksilver: +x% attack speed | weapon, jewelry |
| Executioner | Executioner: critical hits deal +x% damage | weapon |
| Bramblehide | Bramblehide: whatever strikes you takes x damage | armor, shield |
| Phoenix Blood | Phoenix Blood: regenerate x health per second, even in battle | armor, shield, jewelry |
| Prismatic Aegis | Prismatic Aegis: +x% to all resistances | armor, shield, jewelry |
| Colossus | Colossus: +x maximum health | armor, shield |
| Windwalker | Windwalker: +x% movement speed | armor, jewelry |
| Archmage | Archmage: +x% spell damage | magic, offhand, jewelry |
| Wellspring | Wellspring: spells cost x% less mana | magic, offhand |
| Midas' Touch | Midas' Touch: +x% gold from every source | jewelry, armor |
| Treasure Seeker | Treasure Seeker: +x% chance of finding better items | jewelry, armor |
| Phoenix Call | Phoenix Call: x% chance on hit to hurl a firebolt from your target at the next foe | weapon |
| Wrath of the Sky | Wrath of the Sky: x% chance on hit to loose chain lightning from your target | weapon |
| Starfall | Starfall: x% chance on hit to send seeking arcane missiles from your target | weapon, jewelry |
| of Hush | Hushed: creatures notice you x% later | armor, jewelry |
| of the Ram | Ram Rune: +x% knockback | melee |
| of the Thorn Rune | Thorn Rune: whatever strikes you takes x damage | armor, shield |
| of Keenness | Keen Rune: +x% critical chance | weapon, jewelry |
| of Cruelty | Cruel Rune: critical hits deal +x% damage | weapon, jewelry |
| of Thirst | Thirst Rune: x% of the damage you deal heals you | weapon, jewelry |
| of Hunger | Hunger Rune: each kill heals x% of your maximum health | weapon, jewelry |
| of the Wind | Wind Rune: +x% movement speed | armor |
| of the Lantern | Lantern Rune: +x tiles of light | gear |
| of Luck | Luck Rune: +x% chance of finding better items | gear |
| of the Purse | Purse Rune: +x% gold from every source | gear |
| of Seeking | Seeking Rune: your arrows, bolts and spell shots curve toward foes ahead | ranged, magic, offhand |
| of Piercing | Piercing Rune: your arrows, bolts and spell shots pass through one more foe | ranged, magic, offhand |
| of the Deep Well | Deepwell Rune: +x maximum mana while worn | gear |
| of Bound Fire | Bound Firebolt: x% chance on hit to cast Firebolt from your target at the next foe | weapon |
| of Bound Frost | Bound Frost Shard: x% chance on hit to cast Frost Shard from your target at the next foe | weapon |
| of Bound Storms | Bound Chain Lightning: x% chance on hit to cast Chain Lightning from your target at the next foe | weapon |
| of Bound Venom | Bound Poison Cloud: x% chance on hit to cast Poison Cloud from your target at the next foe | weapon |
| of Bound Stars | Bound Arcane Missile: x% chance on hit to cast Arcane Missile from your target at the next foe | weapon |
| of Bound Stone | Bound Earth Spike: x% chance on hit to cast Earth Spike from your target at the next foe | weapon |
| of Steadfastness | Steadfast Rune: nothing knocks you back | armor, shield |
| of the Hearthfire | Hearthfire Rune: chill and freeze can't take hold of you | armor, jewelry |
| of Mirrors | Mirror Rune: x% chance that a projectile you block flies back at its shooter | shield |
| of the Owl | Owl Rune: you see in the dark | armor |
Finishes
| Gilded | Metal, goldFind |
| Blackened | Metal, critChance |
| Bloodforged | Metal, lifesteal |
| Frostforged | Metal, addFrost |
| Emberforged | Metal, addFire |
| Stormforged | Metal, addLightning |
| Moonsilver | Metal, maxMana |
| Verdigris | Metal, addPoison |
| Burnished | Metal, armor |
| Bronzed | Metal, knockback |
| Shadowsteel | Metal, critDamage |
| Ossified | Metal, thorns |
| Crimson | Cloth, maxHp |
| Royal | Cloth, magicFind |
| Midnight | Cloth, dodgeCost |
| Forest | Cloth, hpRegen |
| Snowbleached | Cloth, resFrost |
| Emberdyed | Cloth, resFire |
| Skyweave | Cloth, manaRegen |
| Saffron | Cloth, goldFind |
| Oiled | Leather, moveSpeed |
| Sunbleached | Leather, staminaRegen |
| Bloodstained | Leather, lifesteal |
| Frostbitten | Leather, resFrost |
| Ebony | Wood, critChance |
| Bloodwood | Wood, lifesteal |
| Pale Ash | Wood, attackSpeed |
| Heartwood | Wood, hpRegen |
| Charred | Wood, addFire |
| Frostpine | Wood, addFrost |
| Ruby | Jewel, resFire |
| Sapphire | Jewel, resFrost |
| Topaz | Jewel, resLightning |
| Emerald | Jewel, resPoison |
| Amethyst | Jewel, resArcane |
| Diamond | Jewel, resAll |
Quirks
- Echoing: x% chance a hit strikes twice
- Hungering: Kills heal x% of your health
- Volatile: Kills burst into flame for x% of the blow
- Frenzied: Each kill: +x% attack speed for 6 s (stacks 5)
- Merciless: +x% damage to enemies below 30% health
- Desperate: Up to +x% damage as your health falls
- Pristine: +x% damage while at full health
- Sunlit: +x% damage by day
- Moonlit: +x% damage by night
- Singing: Every xth hit is critical
- Ambusher's: The first hit after a dodge is critical
- Seeking: Projectiles curve toward enemies
- Splitting: +1 projectile at 60% damage
- Piercing: Projectiles pass through x more enemies
- Thundering: Knockback +60%
- Featherlight: +12% attack speed, -10% damage
- Brutal: +20% damage, -12% attack speed
- Thirsting: +{m} mana per hit
- Greedy: Kills drop +x gold per zone level
- Glowing: Sheds light (x tiles)
- Lucky: +12% magic find
- Wild: x% chance on hit to cast a random spell
- Steadfast: You can't be knocked back
- Phantom: Dodges keep you untouchable x s longer
- Mirrored: x% chance a blocked projectile flies back
- Warding: x% less damage from projectiles
- Nimble: Dodging costs 20% less stamina
- Swift: +6% move speed
- Vigilant: +20% stamina regeneration
- Hearty: +{m} health
- Thorned: Attackers take {m} damage
- Glass: +35% damage, but you take x% more
- Leaden: +{m} armour, -12% move speed
- Howling: +12% critical strike chance, but creatures notice you x% farther away
- Bloodthirsty: +25% damage and 3% life steal, but -{m} health
- Unstable: +{m} fire damage, but x% of hits singe you too
- Craven: +12% move speed, but -15% damage