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Magic: Lanternhold

Lanternhold is a school that wanders. It stands somewhere new every time you find it, and its seven masters teach 154 spells.

Finding the castle

Out in the wild a will-o'-the-wisp will come to you after five to ten minutes of play, singing a four-note call that grows louder as you near it. Follow it. It sinks into the ground after about a minute and the castle rises where it went down. Where there is no room for a castle, a gate of standing stones opens onto the same rooms. The castle stays while you are inside or within 48 tiles, then fades.

Lessons

Talk to a master (E). Their window lists the school's 22 spells: those you know, those open to buy, and those waiting on an earlier spell, a deed or more mana. You pay the spell's price from your purse or bank, then cast it three times at the practice target and it is yours. Prices are flat and identical for everyone.

TierPriceMana
Novice60 to 1805 to 15
Apprentice350 to 80012 to 30
Adept1,200 to 3,00030 to 60
Master3,500 to 7,00070 to 150
Archmage12,000 to 20,000180 to 320

Six spells in each school are taught only to those who have done what the master asks: bring something, find something, tame a beast, or achieve a deed such as slaying a dragon.

Foci and the spell bar

You cast through a focus held in hand: a wand, a rod, a staff (both hands, the biggest roll) or an orb or tome in the off hand. A focus of a school adds 15% to that school's spells. With a focus in hand the bottom bar becomes your Spell Bar: eight prepared spells on keys 1 to 8, cast toward the cursor. Press the backtick key or the middle mouse button to flip to your items and back. K opens the grimoire, where you prepare spells, and see forms, rites, brews and lessons.

Mana and strength

Your mana starts at 60 and grows only by catching mana Koch Stars in the wild. There are no levels or experience. Spell damage is the focus's roll times the spell's power, so gear with spell power and the right focus is how a caster grows.

The seven schools

Nobody fights inside the castle except at the yard's range and the duelling ring. Browse all spells.